

The barbarian’s class skills are Acrobatics ( Dex), Climb ( Str), Craft ( Int), Handle Animal ( Cha), Intimidate ( Cha), Knowledge (nature) ( Int), Perception ( Wis), Ride ( Dex), Survival ( Wis), and Swim ( Str). Starting Wealth: 3d6 × 10 gp (average 105gp.) In addition, each character begins play with an outfit worth 10 gp or less. With rage granting them boldness and daring beyond that of most other warriors, barbarians charge furiously into battle and ruin all who would stand in their way. Role: Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. Within barbarians storms the primal spirit of battle, and woe to those who face their rage. These brutal warriors might rise from all walks of life, both civilized and savage, though whole societies embracing such philosophies roam the wild places of the world. They possess a sixth sense in regard to danger and the endurance to weather all that might entail. Known as barbarians, these warmongers know little of training, preparation, or the rules of warfare for them, only the moment exists, with the foes that stand before them and the knowledge that the next moment might hold their death.
DODGE PATHFINDER PROFESSIONAL
Savages, hired muscle, masters of vicious martial techniques, they are not soldiers or professional warriors-they are the battle possessed, creatures of slaughter and spirits of war.

In the ways of their people, in the fury of their passion, in the howl of battle, conflict is all these brutal souls know.
